﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///<summary>
///
///</summary>
public class EnenmyLinghtningEvent : MonoBehaviour
{
	public void End_AddEvents()
	{
		GetComponentInParent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation; 
	}
	
}
